Artcut 2009 graphic disc iso mac torrent. Vec2 sample pack shared files: Here you can download vec2 sample pack shared files that we have found in our database. Choose vec2 sample pack file host that is best for you and Just click desired file title for download link to show up! Then wait certain amount of time and file will be ready to download. This page contains a list of all command argument types. Hh obd advanced bluetooth software. 1 Java Edition 1.1 brigadier:bool 1.2 brigadier:double 1.3 brigadier:float 1.4 brigadier:integer 1.5 brigadier:long 1.6 brigadier:string 1.7 minecraft:angle 1.8 minecraft:blockpos 1.9 minecraft:blockpredicate 1.10 minecraft:blockstate 1.11 minecraft:color 1.12 minecraft:columnpos 1.13 minecraft:component 1.14 minecraft:dimension 1.15. The texture2D function returns a texel, i.e. The (color) value of the texture for the given coordinates. Mendeley desktop 64 bit windows 10. The function has one input parameter of the type sampler2D and one input parameter of the type vec2: sampler, the uniform the texture is bound to, and coord, the 2-dimensional coordinates of the texel to look up.
Vec2 Sample Pack
Vec2 Pack Download
Vec Package
- char = p.Character
- fling = true
- falling = false
- --char.Shirt:Remove()
- --for i,v in pairs(char:GetChildren()) do if v:IsA('Pants') then v:Remove() end end
- for i,v in pairs(char:GetChildren()) do if v:IsA('Hat') then v.Handle:Remove() end end
- --shirt.Name = 'Shirt'
- --pants.Name = 'Pants'
- --char.Shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=433403860'
- --char.Pants.PantsTemplate = 'http://www.roblox.com/asset/?id=433408506'
- shoot = true
- punch = true
- neck = char.Torso.Neck
- wait()
- des = false
- torso = char.Torso
- char.Head.face.Texture = 'rbxassetid://420259243'
- local player = game.Players.LocalPlayer
- lig = Instance.new('PointLight',player.Character.Torso)
- m=player:GetMouse()
- bb = Instance.new('BillboardGui',player.Character.Head)
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- end
- torso=game.Players.LocalPlayer.Character.Torso
- local WorldUp = Vector3.new(0,1,0)
- local Orig = Vec1
- Vec2 = Vec2+Vector3.new(0,1,0)
- local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
- Forward = -Forward
- return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- local A = Vector3.new(0,0,0)
- local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
- CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
- if B.Y > 0 then
- elseif B.Y < 0 then
- else
- end
- local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
- local Forward = (Vec2-CFr.p).unit
- Forward = -Forward
- return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- local joint = j
- if v[1]:FindFirstChild('Weld') then
- if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
- local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
- local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
- --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
- local rel1 = inv:inverse()*pos
- local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
- v[2] = inv*cf
- end
- end
- local p = Instance.new('Part',char)
- p.BrickColor = BrickColor.new('Institutional white')
- p.FormFactor='Custom'
- p.TopSurface = 'SmoothNoOutlines'
- p.RightSurface = 'SmoothNoOutlines'
- p.FrontSurface = 'SmoothNoOutlines'
- p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
- mesh.Scale = Vector3.new(1,1,4)
- w.Part0 = aa1[i-1] and aa1[i-1][1] or torso
- w.Name = 'Weld'
- aa1[i] = {p,p.CFrame}
- end
- game:service'RunService'.Stepped:connect(function()
- simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1)
- bb.AlwaysOnTop = true
- bb.StudsOffset = Vector3.new(0,1,0)
- gui.Text = '* '
- gui.Position=UDim2.new(0,57,0,-40)
- gui.BackgroundColor3=Color3.new(0,0,0)
- gui.TextScaled = true
- gui.TextYAlignment = 'Top'
- gui.BorderColor3 = Color3.new(0,0,0)
- gui1=Instance.new('TextButton',bb)
- gui1.Size = UDim2.new(0,190,0,51)
- gui1.TextColor3 = Color3.new(255,255,255)
- jump2 = true
- img = Instance.new('ImageLabel',bb)
- img.Position = UDim2.new(0,10,0,-41)
- img.BorderColor3 = Color3.new(0,0,0)
- soka = Instance.new('Sound',char)
- soka.SoundId = 'http://www.roblox.com/asset/?id = 447199232'
- boom = Instance.new('Sound',char)
- boom.SoundId = 'http://www.roblox.com/asset/?id = 447041606'
- boom2 = Instance.new('Sound',char)
- boom2.SoundId = 'http://www.roblox.com/asset/?id = 449025737'
- boom3 = Instance.new('Sound',char)
- boom3.SoundId = 'http://www.roblox.com/asset/?id = 450719019'
- tps = Instance.new('Sound',char)
- tps.SoundId = 'http://www.roblox.com/asset/?id = 449860746'
- asd = Instance.new('Sound',char)
- asd.SoundId = 'http://www.roblox.com/asset/?id = 447310433'
- asd1 = Instance.new('Sound',char)
- asd1.SoundId = 'http://www.roblox.com/asset/?id = 358280695'
- asd2 = Instance.new('Sound',char)
- asd2.SoundId = 'http://www.roblox.com/asset/?id = 386713054'
- asd2.Volume = 5
- asd3.SoundId = 'http://www.roblox.com/asset/?id = 378387996'
- asd4 = Instance.new('Sound',char)
- asd4.SoundId = 'http://www.roblox.com/asset/?id = 401258325'
- asd5 = Instance.new('Sound',char)
- asd5.SoundId = 'http://www.roblox.com/asset/?id = 362252261'
- gas = Instance.new('Sound',char)
- gas.SoundId = 'http://www.roblox.com/asset/?id = 345052019'
- asd6.SoundId = 'http://www.roblox.com/asset/?id = 401258325'
- function play(play)
- wait(0.05)
- end
- ------------
- local parts = {}
- local p = Instance.new('Part',char)
- p.Transparency = 0.5
- p.BottomSurface = 0
- p.BrickColor = BrickColor.new('Institutional white')
- p.CFrame = CFrame.new(origin+dir*i*size)*CFrame.Angles(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
- parts[i] = {p,CFrame.Angles(math.random()*math.pi/5,math.random()*math.pi/5,math.random()*math.pi/5)}
- end
- while parts do
- if v[1].Parent char then
- else
- break
- end
- end
- end
- --[[-- listen for their chatting
- a = string.len(message)
- gui.Visible = true
- des = false
- print(a)
- gui.Text = '
- gui.Text =gui.Text.message:sub(i,i)
- end
- end)]]--
- if k 'g' then
- end
- if k 'r' then
- asd4:Play()
- end)
- if k 'q' then
- asd3:Play()
- end)
- if k 'z' then
- end)
- if k 'c' then
- end)
- if k 'b' then
- asd6:Play()
- end)
- m.KeyDown:connect(function(k)
- end
- m.KeyDown:connect(function(k)
- end
- m.KeyDown:connect(function(k)
- char.Head.face.Texture = 'rbxassetid://444037452'
- end)
- if k:byte() 51 then
- char.Head.face.Texture = 'rbxassetid://332768867'
- end)
- if k:byte() 48 then
- hum.WalkSpeed = 16
- end)
- if m 'Okay.' then
- end
- m.KeyDown:connect(function(k)
- if des true then
- gui.Text = '* '
- img.Visible = false
- end
- m.KeyDown:connect(function(key)
- if tp true then
- tps:Play()
- for i,v in pairs(char:GetChildren()) do if v:IsA('Part') then v.Transparency = 1
- wait(0.5)
- for i,v in pairs(char:GetChildren()) do if v:IsA('Part') then v.Transparency = 0
- char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
- game.Lighting.face.Parent = char.Head
- end
- end)
- if key 't' then
- punch2 = false
- ChatService:Chat(char.Head, 'I..will become a hero!')
- local ChatService = game:GetService('Chat')
- ChatService:Chat(char.Head ,'I..I-I can do this!')
- local ChatService = game:GetService('Chat')
- ChatService:Chat(char.Head, 'DETROIT SMAAAAAAAAAAAASH!')
- wait(0.6)
- char.Torso['Left Shoulder'].C0 = char.Torso['Left Shoulder'].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
- killbrick2 = Instance.new('Part',char)
- killbrick2.Transparency = 1
- killbrick2.CanCollide = true
- killbrick2.CanCollide = false
- killbrick2.Anchored = true
- killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005)
- killbrick2.Touched:connect(function(h)
- if x then
- if x.Parent.Name game.Players.LocalPlayer.Name then
- else safe = false
- if x then
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
- local bodyforc = Instance.new('BodyForce', h.Parent.Torso)
- bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
- x.Parent:BreakJoints()
- safe = true
- end
- end)
- rng.Anchored = true
- rng.CanCollide = false
- rng.Name = 'Ring'
- rng.Transparency = 0.8
- rng.BottomSurface = 0
- rng.CFrame = char['Left Arm'].CFrame * CFrame.new(0,-2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- rngm.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- local rng1 = Instance.new('Part', char)
- rng1.BrickColor = BrickColor.new('Persimmon')
- rng1.FormFactor = 3
- rng1.Size = Vector3.new(1, 1, 1)
- rng1.TopSurface = 0
- rng1.CFrame = char['Left Arm'].CFrame * CFrame.new(0,-2,0)
- rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- rngm1.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5) -- 20 is number of parts, 6 is distance between each one
- stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5) -- same here
- local rng2 = Instance.new('Part', char)
- rng2.BrickColor = BrickColor.new('Persimmon')
- rng2.FormFactor = 3
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.TopSurface = 0
- rng2.CFrame = char['Left Arm'].CFrame * CFrame.new(0,-2,0)
- rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- rngm2.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- wait(0.1)
- boom3:Play()
- for i = 1, 35, 0.5 do
- rngm.Scale = Vector3.new(50 + i*2, 10 + i*2, 2.5+ i*4)
- rngm1.Scale = Vector3.new(50 + i*2, 1.4 + i*2, 1.4+ i*4)
- rngm2.Scale = Vector3.new(50 + i*2, 10 + i*2, 1.2+ i*4)
- wait()
- wait()
- rng1:Destroy()
- killbrick2:Remove()
- char.Torso['Left Shoulder'].C0 = org
- punch2 = true
- wait()
- wait(.1)
- end)
- m.KeyDown:connect(function(key)
- if punch true then
- org = char.Torso['Left Shoulder'].C0
- char.Torso['Left Shoulder'].C0 = char.Torso['Left Shoulder'].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
- killbrick.Size = Vector3.new(5,1,5)
- killbrick:BreakJoints()
- local wel = Instance.new('Weld',killbrick)
- wel.Part1 = char['Left Arm']
- force = 90
- killbrick.Touched:connect(function(h)
- if x.Health >= 6000 then
- end
- fling = true
- local stop = h.Parent.Torso.Velocity
- if x.Parent.Name game.Players.LocalPlayer.Name then
- else safe = false
- if x then
- if fling true then
- if fling false then
- end
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * force
- local bodyforc = Instance.new('BodyForce', h.Parent.Torso)
- bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
- x:TakeDamage(5000)
- safe = true
- h.Parent.Torso.Velocity = stop
- end
- end)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new('Institutional white')
- rng.FormFactor = 3
- rng.Size = Vector3.new(1, 1, 1)
- rng.TopSurface = 0
- rng.CFrame = char['Left Arm'].CFrame * CFrame.new(0,-2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- rngm.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- wait(0.1)
- boom2:Play()
- for i = 1, 10, .4 do
- end
- rng:Destroy()
- wait(0.5)
- wait(1)
- punch = true
- end)()
- end
- end
- m.KeyDown:connect(function(key)
- if jump true then
- local rng = Instance.new('Part', char)
- rng.BrickColor = BrickColor.new('Institutional white')
- rng.FormFactor = 3
- rng.Size = Vector3.new(1, 1, 1)
- rng.TopSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- rngm.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- wait(0.1)
- BV.maxForce = Vector3.new(0,20000,0)
- BV.velocity = Vector3.new(0,100,0)
- coroutine.wrap(function()
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- wait()
- wait()
- wait(1)
- for i,v in pairs(torso:GetChildren()) do if v:IsA('BodyVelocity') then
- v:Destroy() jumping2 = true falling = true wait(0.3) jumping2 = false falling = false wait(1.7) jump = true hum.WalkSpeed = 16 falling = false
- wait()
- wait(.1)
- end)
- if key 'n' then
- if falling true then
- if jumping2 true then
- jump = false
- BV.maxForce = Vector3.new(0,-20000,0)
- BV.velocity = Vector3.new(0,-70,0)
- local rng = Instance.new('Part', char)
- rng.BrickColor = BrickColor.new('Institutional white')
- rng.FormFactor = 3
- rng.Size = Vector3.new(1, 1, 1)
- rng.TopSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- rngm.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- boom:Play()
- for i = 1, 60, 2 do
- rng.Transparency = i/60
- end
- rng:Destroy()
- for i,v in pairs(torso:GetChildren()) do if v:IsA('BodyVelocity') then
- v:Destroy() wait(2) jumping2 = true hum.WalkSpeed = 16
- wait()
- wait(.1)
- end
- end)
- if k 'f' then
- asd2:Stop()
- asd6:Stop()
- end
- ------------